Monday, 3 December 2007

Draft/Suggestion: Rules of Engagement for the Imperial Navy

These rules are just a suggestion, based on experience and practice, and have been submitted to the Admiralty in Victoria City, Caledon.
Should any other naval body find inspiration in this concept, it is of course free for copying and modification. The origins of the concept (The Imperial Navy of Caledon) may be included as a courtesy, but that is not a demand.

If you do use it for inspiration, modify, or better it, please feel free to publish your changes in the comments here, so that others may benefits of any improvements. The same goes for any suggestions, of course.



RULES OF ENGAGMENT
FOR
THE IMPERIAL NAVY OF CALEDON

THIS IS A DRAFT

1. The Rule of Peace
Do not start hostilities
2. The Rule of Defense
If attacked, you may defend yourself
3. The Rule of Diplomacy
Be corteous at all times
4. The Rule of Piracy
Forget the rules, go for it, lasses and lads
5. The Rule of Practice
aka "Creak, Clank & Boom"
Engaging in friendly tussles
6. The Rule of War
If agreed-upon conflicts occur, other rules may apply

Amendements
Amendment the First - Sacrosanct areas



1. The Rule of Peace
Do not start hostilities

A vessel of the Imperial Navy shall never open fire or initiate hostile acts with a vessel of another nation or region.
With hostile acts can mean boarding another vessel, disturbing its journey, the refusal to remove prims placed on another nation's or region's territory, refusal to acknowledge a region's sovereign's request, etc.

2. The Rule of Defense
If attacked, you may defend yourself

2.a If a vessel of another nation or region initiates hostile acts against or obviously fire intentionally on a ship of the Imperial Navy, the latter has the right to return fire and defend itself.
2.b A captain commanding an Imperial vessel should use his judgement in deciding to engate in combat or to avoid it with the hostile vessel. While considerating this, the overall good for the Independent State of Caledon should be taken into consideration, not only personal glory.

3. The Rule of Diplomacy
Be corteous

Navies and their members of allied or friendly nations or regions shall be treated at all times with respect and courtesy.
Refrain from slurs or insinuations. As a naval officer and in command of one of His Guvnah's Ships, you are a representative of the Independent State of Caledon and expected to behave like a rolemodel for your crew.

4. The Rule of Piracy
Forget the rules, go for it, lads

Any vessel that clearly defines itself as a pirate ship or vessel shall be exempt from these rules.
A pirate vessel may be engaged at any time and without warning.
However, sinking anchored vessels in harbours while their captains are not present, even if it is currently flying a pirate flag, is not considered the behaviour of a naval officer and a gentleman.

5. The Rule of Practice
aka "Creak, Clank & Boom"
Engaging in friendly tussles

We acknowledge the need for practice as well as naval combat for entertainment.
A captain of an Imperial vessel may of course always engage in these activities, such as battles where time, place and rules (or no rules) are agreed upon prior to the engagement.
However, a captain should make sure that all involved parts have agreed to participate before commencing battle.
Also, it is crucial for the captain to understand that he and his crew are entering the fray as individuals and thus must never claim to representate the nation of Caledon nor its Imperial Navy, under such circumstances. The only exception of this is during conflicts as described in item 6.

6. The Rule of War
If agreed-upon conflicts occur, other rules may apply

Sometimes conflicts are organised which may involve the Imperial Navy. These may include staged battles with organised bands of pirates such as PiratesOfSL, the Scourge of Antiquity, the Fellowship of the Coast and others.
Wars may be organised in the same manner, such as the RFL wars with other nations. These are however always sanctioned by the state and no war will be acknowledged by a naval officer unless it is officially declared and/or sanctioned the Guvnah himself.

AMENDMENTS

Amendment the First - Sacrosanct areas
There are some areas within Caledon where naval combat of any form is not allowed. This amendment must be respected at all times. Failure to do so is a sign of outmost disrespect.
Here are the areas that are considered sacrosanct. If in doubt, always check with the Admiralty or with the lady/lord of the domain prior to any engagement.

(None for the moment)


NOTA BENE
The main purpose of these rules are to avoid circumstances that can disturb Caledon's peaceful relations with other nations or give our Guvnah an unnessecary headache.

3 comments:

Eladrienne Laval said...

Ahoy Cap'n! You've been tagged for the 8 random factoids about yourself meme thing-y...then you're supposed to tag 8 others...you know the drill..blahblahblah

Otenth Paderborn said...

Mr Trenton, in searching for the page of flags, I came across this post, and I now see where the confusion about Murdann arises. Can you please amend the first amendment to say that non-consensual combat is not welcome in Murdann, although RP battles by prearrangement are fine. (And your recommendation that anyone scheduling an event in a maritime sim would do well to check with the sim owner first is a good one.) Thank you, sir!

Sin Trenton said...

You're right, Your Grace, it is now corrected.
It originates from a discussion regarding naval combats from September (The Harvest Festival).

I am no friend of non-consentual combat, which I safely can say goes for both the Imperial Navy and RCAF as well.

RP battles, friendly, agreed-upon tussles, etc, is a completely different affair. :)

There is the kind of (consensual) on the spur activities, of course. While it is generally a good idea to inform the sim owner in all cases, these tend to be short (often less than 45 minutes), involve a few combatants (2-4 planes or 2-3 ships, usually) and leave neither footprints nor prim litter.
Note that these are not scheduled events, of course, which tend to be both longer and involve more participants, as well as spectactors. In these cases, a check with the sim owner would be mandatory, I'd say.

Thanks for pointing this out, sir!