Showing posts with label navigation. Show all posts
Showing posts with label navigation. Show all posts

Sunday, 16 September 2007

Caledon Seaways: The Passages North-South



This is an update of the Caledon seaways, focusing on the three routes from Firth of Caledon to SteamSkyCity, which is the gateway to the southern Duchies.

Eastern Route

E1. Caledon Mayfair 27,253,21 - Circumnavigating Mayfair on the northern and easter edges, the passage is blocked here, pretty much for all traffic, but for perhaps a narrow submergible.

E2. Caledon Mayfair 47,199,21 - A bridge is blocking here. However, it is scripted, though I don't know what the script does. The design of the bridge makes it suitable for Takos in Phantom mode, however.

E3. Caledon Mayfair 255,244,21 - The NE Mayfair corner is narrow but doable by smaller boats

E4. Caledon Mayfair 227,214,21 - A rather heavy bridge blocks this route. Again, however, with a Tako in Phantom mode, it should work

E5. Caledon Mayfair 255,137,21 - Docks here making it a narrow passage. I couldn't measure the exact width, since objects are not allowed to be created here. I would judge it to approx 3.5m, though

E6. Caledon Mayfair 252,45,21 - A house seems to be under construction. There is a low passage, wide enough, but free height is barely 3.5m

E7. Caledon Carntaigh 201,37,21 - The Carntaigh Railway/road bridges are still here, of course. But by taking the Carntaigh route, rather than the Mayfair, you only have to negotiate one bridge.

Caledon Primverness 230,233,22 - In the NE corner of Primverness, my mini-map went black, and I witnessed these rocks out in the sea. I can't remember seeing them before. A mirage? Too much grog yesterday?







E8. Caledon Primverness 2,6,21 - I am very curious to know if someone else is able to make it round the "Cap Desmond" in another kind of vessel (I have only done it in the Canal Runner). It is a very tight corner from Primverness, about half a square metre in VC into Loch Avie.

E9. Caledon Tamrannoch 255,4,14 - The Eastern route is by far the longest one, with several obstacles and a few "hidden" dangers, such as full parcels.

Central Route

C1. The Northern Highland passage, as described yesterday.

C2. Caledon Highlands 58,75,21 - Apart from the passage between the northern cliffs, there are two narrow parts in the Highlands. They are managable for smaller and probably medium sized vessels. The first is a narrow part..

C3. Caledon Highlands 33,34,21 - a bit of a tight turn, but manageable

C4. C5.Caledon 243,60,21 - The two drawbridges the Guvnah provided makes the Central Route otherwise very easy.

Western Route

W1. Port Caledon 4,32,21 - A new unexpected obstacle is a stonepillar under water and not visible. It sits just 5cm under water.

W2. Port Caledon 2,52,21 - The landtongue earlier reported on however is gone, which means that apart from the stonepillar, it's basically a free passage between North and South this way.

Saturday, 15 September 2007

Seaway change

Caledon Highlands - It seem like the north-south passage in Caledon Highlands, just south of the entry to the Speirling Isles, has been slightly terraformed.
It used to allow enough space even for a Tako there, but I just tried with the Canal Runner and it wasn't able to make it through. Even though it seems to be able to pass (it is 3.95m wide at the narrowest part), there are some underwater cliffs, making it an effective passage of 2.78m.

I will mark it out on the map I am currently updating.

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Saturday, 1 September 2007

Map over the Caledon Seaways voyage


  1. The bridge and rail in Carntaigh
  2. The narrow passage from Primverness into Loch Avie. Tight, but doable.
  3. A full parcel in Tamrannoch
  4. A small landtongue stretched out all the way into the void ocean
  5. A boat fulfilling much the same role as #4.

Next: The Canal Runner 1.2 (f.k.a. Canal Smuggler), the boat that made the passage.

Caledon Seaways Pt. II

Caledon Sound 134,126,21 - I see two possible obstacles on the map, maybe three. Two are in Kittiwickshire and one in Eyre. We'll see how it goes.



Cdn Kittiwickshire 189,256,21 - Obstacle one was no problem, number 2 however is sticking out into the void seas, and there is no way to navigate around it. I tried but made it halfway.



Caledon Regency 243,72,21 - The north coast of Caledon is very easy to travel, with a good coastal margin. The travel from here down to the Firth should not be too complicated



Caledon Middlesea 1,215,21 - And back out to the open sea. Now I just have to map the circumnavigation of Caledon, marking out the locations from this log.
The map will be posted here in a bit!

Caledon Seaways

Caledon Loch Avie 249,111,21 - I started out in Caledon Sounds, and travelled down to Carntaigh. I didn't expect to be able to pass the tight corner from Primverness to Loch Avie, but it was a success, albeit tight. The bridge in Carntaigh (195,35) is too low for any vessel to pass, so you have to drag your boat there.

Caledon Tamrannoch 255,1,14 - Now travelling along the southern edge of the Caledon continent. The turn around Loch Avie and Moors is absolutely not as tight as the passage from Primverness, but you need to keep a cool head and a firm control over your vessel here as well. Passing from the Moors into Loch Avie is simpler.

Caledon Tamrannoch 255,1,14 - Just had a hit with a full parcel though.. ouch. Be careful when passing Gestalt in Tamrannoch

Caledon SteamSkyCity 101,247,21 - Having a short pause, a pipe and a cuppa tea under Ms Malaprop's lighthouse and the SteamSkyCity before continuing north. Apart from the parcel mishap, so far, so good, touch wood.

Port Caledon 0,49,21 - Unfortunately a land tongue is sticking out all the way into the sea in Port Caledon. It is only about a metre but makes it impossible to pass

Caledon Sound 130,128,22
- Back in Caledon Sound where I started this voyage. Going through maps, and planning the second and final part of the travel around Caledon

Friday, 6 July 2007

Map over the continents (mainlands)



Mayneland - The oldest parts of the world.
Mainland nowadays generally refer to all the continents.

Northlands - Basically integrated with the old Mayneland.

Great Southern Lands - The north island of this continent is where Sanchon can be found. It was expanded by the emergence of land in the southwestern part.

Lower and Upper Eastern Continents - are the two youngest ones, still (July 2007) fairly new, but they were settled quickly. Since a majority of the settlers here belong to the 'third wave', it is sometimes (rightly or wrongly) referred to as "Blingtardia" for it's vast number of quickly raised malls and entertainment palaces.

The Islands

There is no clear division of where some islands belong and the terms are only loosely used, generally.

Middle Isles - Azure Islands are probably the largest group of islands belonging to the Middle Islands.

Northislands - Have been expanding greatly during 2007 and continues to grow.

Western Isles - Some of the most legendary places belong to this group; The Independent State of Caledon, Samurai Islands, Rome, and others.

Thursday, 22 March 2007

Calculations

The NorthWest High Seas
Lat. 36 dgrs 35'18"N, Long. 61 dgrs 12'29"W

Right now, we are heading for Sanctum Sanctorum, but I calculated the position of Enseha, the friendly harbour where my good friends wait and where I feel at home. Much as I love travelling, exploring and being at sea, the company of good friends, the jolly banter are things every man needs, I think.

According to the Ahern navigation, the island is at Lat. 64 dgrs 01'00"S, Long. 86 dgrs 40'08"E.
This means we will travel down the west coast of the Maineland, head for the Azure Islands, before turning east. It will take us away from the straight course to Sanchon, but from what I have heard, the dear old Sanchon has deteriorated a tad lately.
Do you know the difference between a griefer, a newbie and a munchkin?
The griefer we all know. Aimed for mayhem, disruption and not really interested in interacting with others than peers, or even not that at times.
A newbie has one, important excuse. He or she is on a learning curve, even if possibly at the beginning. We all have had our boxes on our heads. We all have been newbies. But this is just a stage, before we develop and learn.

The munchkin, a popular term in classical roleplaying, is something else. Learning is aimed at not learning how to interact with the world, or other people, but how to "beat the system". Self-gain, empowering, bending the rules without breaking them, these are the goals of the munchkin. Social interaction is completely uninteresting, collaboration unheard of. They toss their half-witted prim-bloated projects around, and claim power in the absence of any moderator or landowner.
Sanchon always have had its shares of griefers and newbies. The altter, we happily have been helping, just like back home, in Caledon.

But now, it seems the munchkins have arrived to Sanchon. Oh, well. I will talk with old friends, visit my humble cottage and for the rest? There are always other places, where you meet interesting people.
After Sanchon, we will probably head southwest, for the legendary islands, like Rome, Samurai Edo and others. But there is still a long way to go before we reach those destinations.