Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Sunday, 16 September 2007

Caledon Seaways: The Passages North-South



This is an update of the Caledon seaways, focusing on the three routes from Firth of Caledon to SteamSkyCity, which is the gateway to the southern Duchies.

Eastern Route

E1. Caledon Mayfair 27,253,21 - Circumnavigating Mayfair on the northern and easter edges, the passage is blocked here, pretty much for all traffic, but for perhaps a narrow submergible.

E2. Caledon Mayfair 47,199,21 - A bridge is blocking here. However, it is scripted, though I don't know what the script does. The design of the bridge makes it suitable for Takos in Phantom mode, however.

E3. Caledon Mayfair 255,244,21 - The NE Mayfair corner is narrow but doable by smaller boats

E4. Caledon Mayfair 227,214,21 - A rather heavy bridge blocks this route. Again, however, with a Tako in Phantom mode, it should work

E5. Caledon Mayfair 255,137,21 - Docks here making it a narrow passage. I couldn't measure the exact width, since objects are not allowed to be created here. I would judge it to approx 3.5m, though

E6. Caledon Mayfair 252,45,21 - A house seems to be under construction. There is a low passage, wide enough, but free height is barely 3.5m

E7. Caledon Carntaigh 201,37,21 - The Carntaigh Railway/road bridges are still here, of course. But by taking the Carntaigh route, rather than the Mayfair, you only have to negotiate one bridge.

Caledon Primverness 230,233,22 - In the NE corner of Primverness, my mini-map went black, and I witnessed these rocks out in the sea. I can't remember seeing them before. A mirage? Too much grog yesterday?







E8. Caledon Primverness 2,6,21 - I am very curious to know if someone else is able to make it round the "Cap Desmond" in another kind of vessel (I have only done it in the Canal Runner). It is a very tight corner from Primverness, about half a square metre in VC into Loch Avie.

E9. Caledon Tamrannoch 255,4,14 - The Eastern route is by far the longest one, with several obstacles and a few "hidden" dangers, such as full parcels.

Central Route

C1. The Northern Highland passage, as described yesterday.

C2. Caledon Highlands 58,75,21 - Apart from the passage between the northern cliffs, there are two narrow parts in the Highlands. They are managable for smaller and probably medium sized vessels. The first is a narrow part..

C3. Caledon Highlands 33,34,21 - a bit of a tight turn, but manageable

C4. C5.Caledon 243,60,21 - The two drawbridges the Guvnah provided makes the Central Route otherwise very easy.

Western Route

W1. Port Caledon 4,32,21 - A new unexpected obstacle is a stonepillar under water and not visible. It sits just 5cm under water.

W2. Port Caledon 2,52,21 - The landtongue earlier reported on however is gone, which means that apart from the stonepillar, it's basically a free passage between North and South this way.

Saturday, 15 September 2007

Seaway change

Caledon Highlands - It seem like the north-south passage in Caledon Highlands, just south of the entry to the Speirling Isles, has been slightly terraformed.
It used to allow enough space even for a Tako there, but I just tried with the Canal Runner and it wasn't able to make it through. Even though it seems to be able to pass (it is 3.95m wide at the narrowest part), there are some underwater cliffs, making it an effective passage of 2.78m.

I will mark it out on the map I am currently updating.

Posted through Slurlblogger v0.41

Saturday, 1 September 2007

Map over the Caledon Seaways voyage


  1. The bridge and rail in Carntaigh
  2. The narrow passage from Primverness into Loch Avie. Tight, but doable.
  3. A full parcel in Tamrannoch
  4. A small landtongue stretched out all the way into the void ocean
  5. A boat fulfilling much the same role as #4.

Next: The Canal Runner 1.2 (f.k.a. Canal Smuggler), the boat that made the passage.

Friday, 6 July 2007

Map over the continents (mainlands)



Mayneland - The oldest parts of the world.
Mainland nowadays generally refer to all the continents.

Northlands - Basically integrated with the old Mayneland.

Great Southern Lands - The north island of this continent is where Sanchon can be found. It was expanded by the emergence of land in the southwestern part.

Lower and Upper Eastern Continents - are the two youngest ones, still (July 2007) fairly new, but they were settled quickly. Since a majority of the settlers here belong to the 'third wave', it is sometimes (rightly or wrongly) referred to as "Blingtardia" for it's vast number of quickly raised malls and entertainment palaces.

The Islands

There is no clear division of where some islands belong and the terms are only loosely used, generally.

Middle Isles - Azure Islands are probably the largest group of islands belonging to the Middle Islands.

Northislands - Have been expanding greatly during 2007 and continues to grow.

Western Isles - Some of the most legendary places belong to this group; The Independent State of Caledon, Samurai Islands, Rome, and others.