Showing posts with label Caledon. Show all posts
Showing posts with label Caledon. Show all posts

Friday, 15 February 2008

More updates to the manual

Apart from a lot more flags, man-of-wars, ensigns, etc coming in and being duly catalogued in the Imperial Navy's manual, Flags and Pennants of the Principal Maritime Micronations of the Metaverse, I have also moved the log entry regarding our rules of engagement to the same place. These rules can be found under Rules of Engagement for the Imperial Navy. The rules have been reviewed and approved by Guvnah Desmond Shang, and should henceforth be regarded as official for members of the Imperial Navy.

It looks like more flags will be incoming, so be sure to check back regularily.

Wednesday, 30 January 2008

ITW: Maritime Flag system & Steampunk Communication

In The Works (ITW) -

Fly those colours!

The Imperial Navy of Caledon is hosting an aethernetical manual, Flags and Pennants of the Principal Maritime Micronations of the Metaverse, where national flags, Man-of-Wars, other flags are displayed for easy reference.
In addition to these, there is a suggested system for signal pennants, allowing vessels to show which combat system it is using, with emergency and condition pennants.

Please note that it is preliminary and still not all that official.

Apart from proper navies, you can also find flags or insignias of fleets, military or par-military organisations, and ay caramba, pirates! (The Imperial Navy of Caledon takes the right to enforce Rule Number Four in the Rules of Engagement for the Imperial Navy, the Rule of Piracy).

So this is also a call to our fellow mariners and sailors of the metaverse. If you have a maritime organisation, or a maritime arm of a military organisation, please feel free to send me a texture of it inworld. Please attach information about the organisation's name, location, etc.

Same goes for a future project in the manual. There are several veteran pirates out there, sporting (or flaunting) their own versions of Jolly Rogers, Jolly Rachels, etc. We are planning on a particular section for notorious pirates, so send us your feared flags, and we'll list them.
We may even add a special note for pardoned pirates, keeping the list and flags for "historical purposes".

Aetherical communication

Also in the works is a system of communication through electromagnetic radiation, later known as "radio waves".
The apparatus is being developed for the sister organisation of the Imperial Navy, Royal Caledon Air Force in co-operation with skilled aviation scripters. The system itself is basically finished, and currently a steampunk, tesla (or coal, you can always rely on coal) powered design to harness and host the powers is "in the works".
When finished, I will post more information here.


Personal Note

Yes, again, it's been some time since I last updated this log. Not for lack of anything happening, on the contrary. I just never seem to get the time to sit down and write here. When it comes to the more "ambitious" aspects of blogging, I am very good at procrastinating.
Less ambitious, more on the spur of the moment notes and entries can be found in my personal notebook, though I'm afraid they are most likely of less interest to the wider audience.

Monday, 3 December 2007

Draft/Suggestion: Rules of Engagement for the Imperial Navy

These rules are just a suggestion, based on experience and practice, and have been submitted to the Admiralty in Victoria City, Caledon.
Should any other naval body find inspiration in this concept, it is of course free for copying and modification. The origins of the concept (The Imperial Navy of Caledon) may be included as a courtesy, but that is not a demand.

If you do use it for inspiration, modify, or better it, please feel free to publish your changes in the comments here, so that others may benefits of any improvements. The same goes for any suggestions, of course.



RULES OF ENGAGMENT
FOR
THE IMPERIAL NAVY OF CALEDON

THIS IS A DRAFT

1. The Rule of Peace
Do not start hostilities
2. The Rule of Defense
If attacked, you may defend yourself
3. The Rule of Diplomacy
Be corteous at all times
4. The Rule of Piracy
Forget the rules, go for it, lasses and lads
5. The Rule of Practice
aka "Creak, Clank & Boom"
Engaging in friendly tussles
6. The Rule of War
If agreed-upon conflicts occur, other rules may apply

Amendements
Amendment the First - Sacrosanct areas



1. The Rule of Peace
Do not start hostilities

A vessel of the Imperial Navy shall never open fire or initiate hostile acts with a vessel of another nation or region.
With hostile acts can mean boarding another vessel, disturbing its journey, the refusal to remove prims placed on another nation's or region's territory, refusal to acknowledge a region's sovereign's request, etc.

2. The Rule of Defense
If attacked, you may defend yourself

2.a If a vessel of another nation or region initiates hostile acts against or obviously fire intentionally on a ship of the Imperial Navy, the latter has the right to return fire and defend itself.
2.b A captain commanding an Imperial vessel should use his judgement in deciding to engate in combat or to avoid it with the hostile vessel. While considerating this, the overall good for the Independent State of Caledon should be taken into consideration, not only personal glory.

3. The Rule of Diplomacy
Be corteous

Navies and their members of allied or friendly nations or regions shall be treated at all times with respect and courtesy.
Refrain from slurs or insinuations. As a naval officer and in command of one of His Guvnah's Ships, you are a representative of the Independent State of Caledon and expected to behave like a rolemodel for your crew.

4. The Rule of Piracy
Forget the rules, go for it, lads

Any vessel that clearly defines itself as a pirate ship or vessel shall be exempt from these rules.
A pirate vessel may be engaged at any time and without warning.
However, sinking anchored vessels in harbours while their captains are not present, even if it is currently flying a pirate flag, is not considered the behaviour of a naval officer and a gentleman.

5. The Rule of Practice
aka "Creak, Clank & Boom"
Engaging in friendly tussles

We acknowledge the need for practice as well as naval combat for entertainment.
A captain of an Imperial vessel may of course always engage in these activities, such as battles where time, place and rules (or no rules) are agreed upon prior to the engagement.
However, a captain should make sure that all involved parts have agreed to participate before commencing battle.
Also, it is crucial for the captain to understand that he and his crew are entering the fray as individuals and thus must never claim to representate the nation of Caledon nor its Imperial Navy, under such circumstances. The only exception of this is during conflicts as described in item 6.

6. The Rule of War
If agreed-upon conflicts occur, other rules may apply

Sometimes conflicts are organised which may involve the Imperial Navy. These may include staged battles with organised bands of pirates such as PiratesOfSL, the Scourge of Antiquity, the Fellowship of the Coast and others.
Wars may be organised in the same manner, such as the RFL wars with other nations. These are however always sanctioned by the state and no war will be acknowledged by a naval officer unless it is officially declared and/or sanctioned the Guvnah himself.

AMENDMENTS

Amendment the First - Sacrosanct areas
There are some areas within Caledon where naval combat of any form is not allowed. This amendment must be respected at all times. Failure to do so is a sign of outmost disrespect.
Here are the areas that are considered sacrosanct. If in doubt, always check with the Admiralty or with the lady/lord of the domain prior to any engagement.

(None for the moment)


NOTA BENE
The main purpose of these rules are to avoid circumstances that can disturb Caledon's peaceful relations with other nations or give our Guvnah an unnessecary headache.

Friday, 12 October 2007

Ironclads: Newsflash?

At 2:35am this morning I noticed that the Murakami Steamworks line of popular ironclads (such as the CSS and USS historical models, as well as the David) seems to have been withdrawn from the market.
I am not sure if this is because of scripting updates or anything, but a quick visit to the company's HQ in Erlberg only showed up an empty region for sale.

I have contacted both Mr. Murakami and his colleague to see if I can get some more information. If so, I will post it here soforth.


Update: I got a reply from Mr. Murakami and the company is in the process of moving to Caledon. Meanwhile they had to take down the server. It might be down a month or two, unless they find anyone willing to lend some land for it until they are re-established.

Friday, 5 October 2007

Welcome aboard!

We would like to wish Miss Eladrienne Laval welcome aboard the HGS Zaneta!

Miss Laval of Caledon Regency holds the rank as Midshipman in the Imperial Navy of Caledon, has proven herself in battle and is known not to flinch when facing danger.

Midshipman Laval will take the position of Boatswain (see details below) on the HGS Zaneta, which generally mean she will be in charge of morality boosts, grog and whisky rations, coordination of guns in battle, gangpressing and ship order. The latter means keeping the crew in line and the captain sober.. occasionally.

If you wish to know more, you can view her journal, A Stroll Through Caledon

Welcome aboard, Boatswain!


BOATSWAIN
The Boatswain supervised the maintenance of the vessel and its supply stores. He was responsible for inspecting the ship and it's sails and rigging each morning, and reporting their state to the captain. The Boatswain was also in charge of all deck activities, including weighing and dropping anchor, and the handling of the sails.

Sunday, 30 September 2007

Post-Captain

The title Post-Captain was used to distinguish those who were captains by rank from

  • officers in command of a naval vessel, who were (and still are) addressed as captain regardless of rank;
  • commanders, who received the title of captain as a courtesy, whether they currently had a command or not. (Note that Commander's rank is lower than Captain.)

Once an officer had been promoted to post-captain, his further promotion was strictly by seniority; if he could avoid death or disgrace, he would eventually become an admiral (even if only a yellow admiral).

In the Royal Navy of the time, an officer might have a rank, but not a command. Until the officer had a command, he was "on the beach" and on half-pay. An officer who was promoted from commander was a captain, but until he was given a command, he was on half-pay. Once the captain was given a command, his name was "posted" in the "Naval Gazette."

An officer "took post" or was "made post" when he was first commissioned to command a rated vessel — that is, a ship too important to be commanded by a mere commander.
Unrated vessels could also in some cases be commanded by post-captains. Being "made post" is portrayed as the most crucial event in an officer's career in both Forester's Hornblower series and O'Brien's Aubrey-Maturin series.

A junior post-captain would usually command a frigate or a comparable ship, while a senior post-captain (i.t. a full rank captain) would command a ship of the line.

Rank Insignia
After 1795, when they were first introduced on Royal Navy uniforms, the number and position of epaulettes distinguished between commanders and post-captains of various seniorities.
A commander wore a single epaulette on the left shoulder.
A post-captain with less than three years seniority wore a single epaulette on the right shoulder, and a post-captain with three or more years seniority was the same as captain and wore one epaulette on each shoulder from then.
In the O'Brian series, Aubrey "wets the swab" -- that is, he celebrates his promotion to commander (and the acquisition of his "swab" or epaulette) with the consumption of copious amounts of alcohol.

Note that the term was descriptive only: No-one was ever titled "Post-Captain John Smith".

Post-ships
Post-ship was a designation used in the Royal Navy during the age of sail to describe an unrated ship (see rating system of the Royal Navy) which was, for whatever reason, and usually temporarily, commanded by a post-captain instead of a lieutenant or commander. When a post-captain took command of an unrated vessel she would instantly transform from a brig or sloop-of-war to a "post-ship". When the post-captain relinquished command the vessel would transform back to her normal status.

Unlike other uses of the term "ship" during this era, "post-ship" implies nothing on the rig of the vessel.

Main source: Wikipedia

Sunday, 23 September 2007

Information on the "Runner"

Since my Canal Runner has actually become a bit popular, not just in Caledon, and I probably will develop different models in the future, I have decided to create a specific page with notes and images of it.

That way, it is also easier for me to collect the documentation (and for you to find it), than to have it spred out over several blog posts.

The page is enabled for comments, so if you have any reflections, feel free to post them there!

Adress of the page is:

http://sintrenton.wordpress.com/projects/the-canal-runner/

Sunday, 16 September 2007

Caledon Seaways: The Passages North-South



This is an update of the Caledon seaways, focusing on the three routes from Firth of Caledon to SteamSkyCity, which is the gateway to the southern Duchies.

Eastern Route

E1. Caledon Mayfair 27,253,21 - Circumnavigating Mayfair on the northern and easter edges, the passage is blocked here, pretty much for all traffic, but for perhaps a narrow submergible.

E2. Caledon Mayfair 47,199,21 - A bridge is blocking here. However, it is scripted, though I don't know what the script does. The design of the bridge makes it suitable for Takos in Phantom mode, however.

E3. Caledon Mayfair 255,244,21 - The NE Mayfair corner is narrow but doable by smaller boats

E4. Caledon Mayfair 227,214,21 - A rather heavy bridge blocks this route. Again, however, with a Tako in Phantom mode, it should work

E5. Caledon Mayfair 255,137,21 - Docks here making it a narrow passage. I couldn't measure the exact width, since objects are not allowed to be created here. I would judge it to approx 3.5m, though

E6. Caledon Mayfair 252,45,21 - A house seems to be under construction. There is a low passage, wide enough, but free height is barely 3.5m

E7. Caledon Carntaigh 201,37,21 - The Carntaigh Railway/road bridges are still here, of course. But by taking the Carntaigh route, rather than the Mayfair, you only have to negotiate one bridge.

Caledon Primverness 230,233,22 - In the NE corner of Primverness, my mini-map went black, and I witnessed these rocks out in the sea. I can't remember seeing them before. A mirage? Too much grog yesterday?







E8. Caledon Primverness 2,6,21 - I am very curious to know if someone else is able to make it round the "Cap Desmond" in another kind of vessel (I have only done it in the Canal Runner). It is a very tight corner from Primverness, about half a square metre in VC into Loch Avie.

E9. Caledon Tamrannoch 255,4,14 - The Eastern route is by far the longest one, with several obstacles and a few "hidden" dangers, such as full parcels.

Central Route

C1. The Northern Highland passage, as described yesterday.

C2. Caledon Highlands 58,75,21 - Apart from the passage between the northern cliffs, there are two narrow parts in the Highlands. They are managable for smaller and probably medium sized vessels. The first is a narrow part..

C3. Caledon Highlands 33,34,21 - a bit of a tight turn, but manageable

C4. C5.Caledon 243,60,21 - The two drawbridges the Guvnah provided makes the Central Route otherwise very easy.

Western Route

W1. Port Caledon 4,32,21 - A new unexpected obstacle is a stonepillar under water and not visible. It sits just 5cm under water.

W2. Port Caledon 2,52,21 - The landtongue earlier reported on however is gone, which means that apart from the stonepillar, it's basically a free passage between North and South this way.

Saturday, 15 September 2007

Seaway change

Caledon Highlands - It seem like the north-south passage in Caledon Highlands, just south of the entry to the Speirling Isles, has been slightly terraformed.
It used to allow enough space even for a Tako there, but I just tried with the Canal Runner and it wasn't able to make it through. Even though it seems to be able to pass (it is 3.95m wide at the narrowest part), there are some underwater cliffs, making it an effective passage of 2.78m.

I will mark it out on the map I am currently updating.

Posted through Slurlblogger v0.41

Friday, 14 September 2007

Thank you

Cross-posted from Caledon Forums

I would like to thank everyone that in one way or another assisted or participated in the Harvest Festival Maritime events.

A warm and heartfelt thank you to

Otenth Paderborn, Duke of Murdann
Gloire Thibaud, Duchess of Middlesea
Admiral Carricre Wind, Duchess of Caledon Sound
Eva Bellambi, Duchess of Loch Avie
Commodore Oolon Sputnik
Darkling Elytis, Marquise of West Speirling
Kirawill Collingwood, Marquessa of East Speirling
Ms. Chrysocolla Rau
Ms. Hypathia Callisto
Ms. Cornelia Rothschild
Mr. ZenMondo Wormser
Captain AliKuban Koba
Ms. Soleil Snook
Ms. Zoe Connolly
Ms. Eladrienne Laval

All participants & spectators that made this event actually happen!

Tuesday, 11 September 2007

Caledon Races: Race course

This map shows the course for both the Tako Races and the Three Laps Steamboat Races.
It will also be available on the island of Murdann, near the start.


When reaching the finishline the first and second time, the steamboats must cross the line from east to west, since it funtions as a buoy. Failing this counts as an incomplete lap. And yes, we have functionaries around the buoys. ;)

I did a testrun with the "race version" of my Canal Runner earlier today, just to get an idea of what time we talking about. Of course it was only a testrun, etc, etc, but my time for completing it was 11 minutes and 24 seconds. So calculate between 10 and 12 minutes for the race, I'd say.
This means it is not entirely about who has the most optimal engine, since steering, rounding, chosing course and handling the boat also are factors that enter the equation.

I hope the events will be enjoyable! I will keep
onposting any news or updates here.

Sunday, 9 September 2007

Notes on the Steam Boat Races in Caledon the 11th and 12th

Port Caledon 177,208,625 - Some information about the upcoming steamboat races (Harvest Festival event)

The details are not set in stone yet, the skilled Ms. Soleil Snook is helping me drafting the simple rules. They are not to be that many! Considering the ingenuity of Caledon's citiezens, we need some clarifications, like this is a boat race. As in actually travelling, not just one foot in the water while using steam jet engines to travel aetherically or something. ;)

Own builds are not only allowed, but encouraged. Think 'Those Magnificent Men in Their Flying Machines'. No speed limits, though in my own experience, the higher the speed (over 25), the more likely something will go wrong.

The race will start in Caledon Murdann and the rounding buoy is in Caledon Sound. Not only that, but some endurance is demanded, since it is a three lap course

If it works out well, it will become the Caledon Steam Cup, which will take place at regular intervals.
More information will appear here as soon as I have it!

Thursday, 6 September 2007

Harvest Festival Update

I just got confirmation from the Duke of Murdann, so the maritime events WILL start at 8:00 pm SLTime in Caledon Murdann.
(See earlier entry for details).

Calendar

Apart from updates here, I will add details in my calendar, which is publicly available.
Times are SLT, not GMT or my own timezone, to simplify it a bit for everyone.

http://calendar.yahoo.co.uk/sin.trenton

Harvest Festival Maritime Events

The Steelhead & Caledon Harvest Festival is coming up and I am trying to get together/coordinate events and staff from various timezones.

This is how the schedule I am working on right now is looking.
Mind you, it is only temporary, I hope to get more responses during the day.

* Tuesday, September 11 *

8:00pm SLT
Opening of the Caledon Races by Otenth Paderborn, Duke of Murdann & Caledon Sail & Steam Society

8:30pm SLT
Tako Races, Firth of Caledon (from Caledon Murdann to Caledon Sound and back)

9:30pm SLT
Steamboat 3 Lap Races 'Caledon Cup'

* Wednesday, September 12 *

12:00pm SLT
Naval Battles, Caledon Sound

7:00pm SLT
Tako Races, Firth of Caledon (from Caledon Murdann to Caledon Sound and back)

8:00pm SLT
Steamboat 3 Lap Races 'Caledon Cup'

9:00pm SLT
Naval Battles, Caledon Sound

Tuesday, 4 September 2007

Canal Runner 1.2 released!

Finally released the new version of the Runner.

Apart from on sale in Sanchon or Surridge Wharf, Port Caledon, you can find it on OnRez or SLX.


Sunday, 2 September 2007

Introducing: Caledon Sail & Steam Society

The CS&SS has just about launched, we have still to draft a charter, create an Insignia (Any volunteers? I suck at graphic design) and so forth.

The purpose of the Society is to further civil maritime matters in Caledon, and include both sailing vessels as well as steam engined ones.
We have some activities planned, but pretty much anything can be addressed in CS&SS; sailing courses, buyer guides and assistance, Tako racing, texturing, etc.

For more information, or if you wish to join, even at this early stage, please contact

Ms. Hypatia Callisto
or
Lt. Sin Trenton

The Canal Smuggler

This simple yet agile boat originated in the New Babbage canals for smuggling poseballs of dubious nature, landmarks to Broadly Offensive Sims, etc, while escaping the long nose of the law.
It has since become quite popular for the general audience and in response to their needs, been developed further.
The version 1.2, now known as The Canal Runner, will be released shortly.







Measures
  • Length: 9.55 m
  • Width: 3.33 m
  • Depth: 0.437 m
  • Height: That of yourself (the boat is lower, unless you are a tiny and it's hard to duck inworld. Even with the right animation, SL registers you as sitting upright).

New in 1.2:

  • Engine sound changed to a more steamengineish
  • Added animated propeller
  • Added water ripples to sides and aft
  • Smoke now turns off when standing up from the boat. The same goes for water riples and propeller
  • Sitscript in bow. Just click Sit on the board front, which means you can now also have a passenger. The boat is still modifyable, so your own poseballs may be added/linked
  • Very simple manual included. Stress simple. It's a simple boat, hence simple manual.

Saturday, 1 September 2007

Map over the Caledon Seaways voyage


  1. The bridge and rail in Carntaigh
  2. The narrow passage from Primverness into Loch Avie. Tight, but doable.
  3. A full parcel in Tamrannoch
  4. A small landtongue stretched out all the way into the void ocean
  5. A boat fulfilling much the same role as #4.

Next: The Canal Runner 1.2 (f.k.a. Canal Smuggler), the boat that made the passage.

Caledon Seaways Pt. II

Caledon Sound 134,126,21 - I see two possible obstacles on the map, maybe three. Two are in Kittiwickshire and one in Eyre. We'll see how it goes.



Cdn Kittiwickshire 189,256,21 - Obstacle one was no problem, number 2 however is sticking out into the void seas, and there is no way to navigate around it. I tried but made it halfway.



Caledon Regency 243,72,21 - The north coast of Caledon is very easy to travel, with a good coastal margin. The travel from here down to the Firth should not be too complicated



Caledon Middlesea 1,215,21 - And back out to the open sea. Now I just have to map the circumnavigation of Caledon, marking out the locations from this log.
The map will be posted here in a bit!